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Progression
Team upgrades
Gold upgrades strengthen the entire team. Switching heroes keeps their benefits.
| Upgrade | Per level | First cost | Cost growth | Unlock stage |
|---|---|---|---|---|
| Attack | ×1.04 | 10 gold | ×1.1 | 1 |
| Critical Chance | +0.5% | 200 gold | ×1.12 | 9 |
| Elite Damage | +3% | 250 gold | ×1.1 | 8 |
| Boss Damage | +3% | 300 gold | ×1.1 | 10 |
| Skill Power | +3% | 150 gold | ×1.1 | 11 |
| Critical Damage | +2% | 300 gold | ×1.1 | 13 |
| Attack Speed | +1% | 500 gold | ×1.12 | 16 |
| Armor Pierce | +2% | 600 gold | ×1.11 | 18 |
| Multi-strike Chance | +0.5% | 800 gold | ×1.12 | 21 |
| Frenzy Damage | +3% | 700 gold | ×1.11 | 23 |
| Cooldown Reduction | +0.3% | 1,500 gold | ×1.13 | 28 |
| Super Critical Damage | +5% | 5,000 gold | ×1.13 | 41 |
| Max HP | ×1.025 | 10 gold | ×1.1 | 1 |
| Defense | ×1.03 | 25 gold | ×1.1 | 4 |
| Healing Power | +3% | 350 gold | ×1.1 | 12 |
| Lifesteal | +0.2% | 700 gold | ×1.12 | 14 |
| Regeneration | +0.05% | 800 gold | ×1.12 | 17 |
| Wave Shield | +0.5% | 1,000 gold | ×1.12 | 20 |
| Dodge Chance | +0.2% | 900 gold | ×1.12 | 24 |
| XP Gain | +2% | 400 gold | ×1.12 | 7 |
| Pet Bonus | +2% | 800 gold | ×1.12 | 9 |
| Offline Gain | +3% | 600 gold | ×1.12 | 15 |
| Gold Gain | +2% | 400 gold | ×1.12 | 26 |
Cost & growth#
The cost of the next upgrade is first cost × cost growth^current level. “Mult” upgrades compound; additive percentage and flat modifiers accumulate in their own stat pools. These upgrades have no maximum level.