Economy
Chests & summoning
Understand hero shards, eligible pools, companion odds and guaranteed rewards.
Hero chest#
| Property | Value |
|---|---|
| Chest Cost | 100 |
| Chest Ten Cost | 900 |
| Chest Stones | 2 |
| First Summon Gems | 200 |
| Shards | Base probability |
|---|---|
| 5 | 70% |
| 10 | 25% |
| 30 | 5% |
Each chest selects an eligible hero using relative weights. Unlock stages and recruitment sources are listed on each hero page. Owned Epic and Legendary heroes multiply their weights by ×3 and ×4 respectively. These are not fixed hero drop percentages.
Pet summoning#
| Rarity | Base probability |
|---|---|
| Common | 62% |
| Uncommon | 0% |
| Rare | 28% |
| Epic | 8.5% |
| Legendary | 1.5% |
| Property | Value |
|---|---|
| Pet Pity Epic | 20 |
| Pet Pity Legendary | 80 |
| Pet Multi Pull | 10 |
| First Pet Tickets | 3 |
| Boss Pet Tickets | 2 |
Pity guarantees that rarity or higher after the configured number of pulls without one. Multi-pulls also apply a rarity floor; their final distribution differs from a single base roll.
Relic chest#
One key opens one relic. A full batch of 10 guarantees a relic of tier 4 or higher. Pity after 50 opens guarantees tier 7 or higher.
Skill stones#
Skill level n → n+1 costs 5 × n stones. Sub-skills unlock at levels 3, 6, 10. Bosses grant 10 stones and mini-bosses grant 3.