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Skills
Crimson Feast
Spends the whole bank as one hit on the enemy with the most health. If that kills it, the leftover damage jumps to the nearest enemy, and keeps jumping while it kills.
Part of Vampire Lord’s kit
Skill values#
| Property | Value |
|---|---|
| Cooldown | 22 |
| Initial Cooldown | 12 |
| Hits | 1 |
| Hit Interval | 0.2 |
| Delay | 0 |
| Aoe Radius | 0 |
| Line Length | 120 |
| Line Width | 20 |
| Projectile Speed | 260 |
| Bounces | 0 |
| Bounce Falloff | 0.8 |
| Min Targets | 1 |
| Cast Below | 1 |
Base effects#
| Effect | ATK coefficient | HP coefficient | Status | Status duration |
|---|---|---|---|---|
| Payout | 0% | 0% | — | — |
Sub-skills & star upgrade#
Level 3
Reserve
Spends 75% of the bank; the other 25% stays saved.
Level 6
Snowball
Each jump hits 15% harder.
Level 10
Second Helping
A second hit lands right after, at half the damage.
5 stars
Crimson Moon
After the Feast the sky turns red for 8 s. Meanwhile the bank doesn't empty, and every heal your team receives hits the nearest enemy as damage instead.