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Heroes
Necromancer
Epic · Support · Available from stage 3
NecromancerBase stats#
| Stat | Resource base value |
|---|---|
| Max HP | 300 |
| Attack | 29 |
| Defense | 5 |
| Attack Interval | 0.65 s |
| Attack Speed | 1 |
| Critical Chance | 0 |
| Crit Multiplier | 1.5 |
| Skill Power | 1 |
| Move Speed | 67.6 |
| Attack Range | 110.2 |
Recruitment & rarity#
| Property | Value |
|---|---|
| Unlock Stage | 3 |
| Acquisition | chest |
| Base Chest Weight | 2 |
| Rarity Attack And Hp Multiplier | 1.18 |
Chest weights are relative weights among eligible heroes, not fixed percentages. See how summoning works.
Active skills#
01Fate BondTies up to 4 enemies together for 5 s. When one of them takes damage, each of the others takes half as much.7 s ↗02GravestoneRaises a gravestone for 10 s: foes around it take 20% more damage and hit 20% softer.14 s ↗03RewindPlays back, in a quick burst, all the damage your team dealt in the last 8 s: every enemy hit in that time takes the same damage again (if it is gone, the nearest enemy takes it).18 s ↗Passives#
Signature passive: Soul Harvest
Voodoo Doll: every 10 s, if no doll stands, the Necromancer makes a small straw doll of the enemy with the most health and sets it in front of your team. Every hit on the doll lands on that enemy 1.5 times as hard, and bleed or burn on the doll hurts it too. A critical hit on the doll makes your team's skills ready 0.2 s sooner. The doll lasts 12 s or until that enemy dies. Whenever an enemy dies, your team's skills are ready 0.3 s sooner (at most once a second).
| Trigger chance | Cooldown | Every N triggers |
|---|---|---|
| 100% | 1 s | 1 |
Passive at one star: Soul Harvest
When an enemy dies, your team's skills are ready 0.5 s sooner.
| Trigger chance | Cooldown | Every N triggers |
|---|---|---|
| 100% | 1 s | 1 |
| Stat | Bonus | Unlock |
|---|---|---|
| Skill Power | +30% | 0 stars |
| HP Regeneration | +20% | 3 stars |